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Might & Magic: Heroes VI traditionally is a combination of turn-based strategy with RPG elements. During the game we have to explore huge maps, collect tons of resources and build extraordinary cities. We can develop heroes, recruit units and fight battles on the beautiful battle maps. The game also offers a lot of freedom in playing characters thanks to the introduction of a reputation system, which strongly affects the further course of the game. A big attraction is an expanded bestiary filled to the brim with new dangerous monsters.
The most popular Heroes title of all time is back in HD!Do you remember all those sleepless nights spent fighting Black Dragons and Archangels, Demons and Necromancers Were you a true fan of Heroes of Might and Magic 3 We have great news for you then!Fifteen years later, rediscover the epic tale of Queen Catherine Ironfist, as she re-embarks on her critically acclaimed quest to unite her ravaged homeland and re-conquer the kingdom of Erathia.Forge the destinies of mighty and magical heroes, leading fantastic and ferocious creatures in a game that still stands today as the landmark opus of the Heroes franchise.Heroes of Might and Magic III is a turn-based strategy game, originally released in February 1999.A COMPLETELY NEW HD EXPERIENCE ON TABLETS* Revive the Heroes III in HD, a true craftsmanship which offers players fully remastered graphics, and hosting intuitive controls designed for touchscreens* Heroes III now features a full wide screen compatibility.THE EPIC HEROES III GAMEPLAY IS BACK* Blaze your way through 7 exciting campaign scenarios, fighting along 8 iconic factions.* Explore exclusive locations in around 50 skirmish maps.* Pass the tablet around and play with your friends in a thrilling local multiplayer mode
As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system as well as removing the old "magic guild" spell system and replacing both with a hero-based "talents" tree. The game also reduced the number of resources from seven to four in its economics model, and introduced new mechanics, including a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns.
The gameplay of Heroes VI mainly follows in the same vein taken by its predecessor, i.e. hero-based faction-affiliated development. As such, every faction has two types of heroes, every unit has an upgrade and turns affect combat as they affect the general gameplay. There are substantial changes, however, and these include the replacement of magic guilds by the creation of the spells/abilities wheel, in addition to the skills wheel. New affiliations called "Tears" or "Blood" appear and play a major role in hero development, notably influencing their skills. For instance, a "Tears" affiliated hero will have more defensive/beneficial buffs and his or her reputation will allow for more peaceful negotiations between potential enemies. A "Blood" affiliated hero, on the other hand, will profit from destructive/dark abilities and gain bonuses in adversary combat aimed to hurt the opponents.
Sveltana is kidnapped by Anastasya's rival, Miranda. Suspecting her of Slava's murder, Anastasya kills Miranda, and she explains that Anastasya was controlled with a comb empowered by Faceless magic. Irina ransacks the Wolf duchy, slaughtering Gerhart, and both she and Sandor devote their resources to the eradication of the demons. Michael dispatches Anton to assist Gerhart against the Naga, but Anton soon learns the Duke has already been killed. Using the comb, Anastasya enters the mind of